Leaping through the air, bungee jumping off a cliff and feeling your stomach rise into your throat, sweaty palms as your body shakes on a high wire above Time Square and you haven’t even left the comfort of your own home.

That’s exactly what Augmented Reality (AR) and Virtual Reality (VR) are all about, exciting experiences in the most convenient way possible.

Where did the idea of Virtual Reality really come from though? That’s a question with more than one answer, but it stems from an idea. The idea of crafting something immersive from “virtually” nothing and giving the end user a chance to physically and mentally experience life through the waves of new tech coming at us lightning fast has fascinated us for the last 30 or more year.

In the last three decades, technology has been growing in many different ways. 3D films with the gimmicky blue and red lenses were promoted across television commercials, films with shaking seats and booming sound, robots who get you a cola from the fridge, all sorts of things designed to simulate real life.

Casemate and Samsung have VR device options, by Hitfar

Atari and Sega all the way to Nintendo and Microsoft, the goal of these technology companies has always been to create tactile, fun, cutting edge experiences. Most people today can remember a time when they looked at a screen and said, “hey, that looks real!”

The connection that started with video game graphics development, sound effects and digital graphics design through the 1960s and 70s with Star Trek and the film franchise Star Wars, all the way up to the ultra realism of games like the Final Fantasy franchise in the 90s and 2000s.

Ever since the sci-fi revolution, the idea of really cool tech that fits into the palm of your hand has been a dream for nerds and sci-fi junkies alike. And with the creation of the iPhone in 2007, the dream of a truly immersive experience on a mobile device similar to that of the PADDs (Personal Access Data Devices) of Star Trek are a reality.

But where does the mobile phone industry fit into the fray? We all know that for years the goal of the technology industry has been to get smaller and smaller, to have every bit of tech inside your pocket at all times.

From the days of pen protectors and cell-phone holsters, to watches and increasingly compact point and shoot cameras, we are now living in a time and place where you have all the notepads, time keepers, phones, cameras and entertainment inside mobile devices, allowing us to truly have friends with us at all times and share our lives with a virtual world of people.

Technology has reached a point where it’s beginning to plateau. The world around us is so immersive and it’s looking like many major industry leaders are taking a short breath from giving the world new phones, and instead looking at what we can do with what we already have available.

Maybe we will see some answers to the questions we all REALLY care about:

Can a Lightsaber really exist?

Will we eventually be able to “set Phasers to stun?”

Can Marty McFly finally realize his dream of riding around on a hover board?

When will Scotty finally beam me up?

Experimental VR goggles by Hitfar

This is where we believe the excitement will really start to ramp up.

The release of the Essential Phone, created by Andy Rubin (the man behind the Android OS), makes it the first of its kind phone with a magnetic connector/wireless data transfer 360-degree camera. Samsung partnering with Facebook’s Oculus Rift for their Gear VR headset and the Gear 360 camera have already shown the world what Samsung is able create with the phones and accessories they already have on the market.

Right now the VR market is still a niche not many people in the mainstream world have tapped into. It can be expensive, time consuming and all together difficult to master while figuring out exactly how to implement it into an everyday workflow.

As with most technology trends, there have been historically two routes for tech to be born and grow, through computing machines or through game and console developers. But we are living in an exciting time where Apple, Google, Samsung, Facebook, and the likes have all taken up the burden of moving us forward.

Mobile is the past 10 years, it’s the next 10 years and VR/AR seem to be predominantly the path we are moving towards for the foreseeable future.

A more immersive experience through Bluetooth, 3D screens, hologram technology, 360 cameras, higher resolution and better global connectivity will undoubtedly be the basis and the building blocks of the true Virtual Reality (VR) future.

Technology has come a long way and Hitfar will continue to bring you the most up to date tech to compliment the smart device industry as it grows and changes. Here’s a link to some of the products currently available: VR Options

What are your thoughts on the future of technology? Is virtual reality the future or is it a passing craze? Let us know on social media and in the comments below.